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1. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my account on Singularity. Thanks!
- by Devon Weeks - at 2014.12.04 16:00:58
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2. armor vs shield - in Ships and Modules [original thread]
Quote: Armor ships will never be as good dps as shield ships and shield ships will not be as good tanks as armor ships. Don't tell the Megathron... or the Proteus... or the Deimos... or the Thorax... or the Talos... or... wait a sec... Look...
- by Devon Weeks - at 2014.12.04 11:09:41
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3. Null Sec Local Chat - System upgrade - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Devon Weeks wrote: Teckos Pech wrote: Shen Liu wrote: Teckos Pech wrote: We've been discussing that idea here: https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread The thread subjec...
- by Devon Weeks - at 2013.09.27 16:51:00
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4. Null Sec Local Chat - System upgrade - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Shen Liu wrote: Teckos Pech wrote: We've been discussing that idea here: https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread The thread subject is AFK cloaking thats not what im talking ...
- by Devon Weeks - at 2013.09.27 08:02:00
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5. Null Sec Local Chat - System upgrade - in Player Features and Ideas Discussion [original thread]
Quote: If you think that further you come to player owned star gates which give you that traffic view... But, who sees the traffic? If a player owns the gate, is the player going to man the gate? In high sec, gates are "manned" by traffic co...
- by Devon Weeks - at 2013.09.27 07:35:00
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6. Null Sec Local Chat - System upgrade - in Player Features and Ideas Discussion [original thread]
I like the idea of making local chat in null sec a system upgrade. I mean, from a lore perspective, it makes sense that customs, navies, CONCORDE, and the Roden police would report gate traffic where they have a presense. So, local chat kind of ma...
- by Devon Weeks - at 2013.09.27 06:53:00
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7. Null Sec Local Chat - System upgrade - in Player Features and Ideas Discussion [original thread]
I'm not sure what AFK cloaking has to do with removing local, but I can assure you of one thing... Removing local would certainly remove the need to address AFK cloaking (not that there was a need to begin with).
- by Devon Weeks - at 2013.09.27 06:12:00
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8. [Suggestion] Make Deep Space Transports into a battleship hull - in Player Features and Ideas Discussion [original thread]
You're hitting on something haulers have wanted for a long time, an intermediate step for hauling between the DST and freighter that isn't a mining support ship (Orca). Conceptually, I agree it would be extremely useful. But, I'm not really sure D...
- by Devon Weeks - at 2013.09.27 04:14:00
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9. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Quote: wait... I though this is what light interdictors did? They do, but those only operate in null sec. I think the desire is to see some form of non-bubble interdiction manuever that is able to see use outside of null sec or wormholes. ...
- by Devon Weeks - at 2013.09.22 05:46:00
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10. Best place to learn how to PvP? - in Warfare & Tactics [original thread]
What little advice I can offer... 1. Don't be afraid to lose. Just go try things. 2. Utilize the test server. Don't expect to win here. Most of the people there are flying stupid fits with links and expensive slaves. Don't do what they do. Use s...
- by Devon Weeks - at 2013.09.19 10:07:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: I guess I'm just tired of hearing unfounded whining about how the vagabond has been in some way nerfed when all of its stats bar one (max speed dropped by 3 m/s) went up. This. Nothing else really needs to be said. You don't take a sh...
- by Devon Weeks - at 2013.09.08 12:52:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Meyr wrote: Mournful Conciousness wrote: M1k3y Koontz wrote: Mournful Conciousness wrote: OK, I don't want to fly a vagabond directly towards 3 tornados, but frankly I don't want to fly a talos towards them either! The probelm wit...
- by Devon Weeks - at 2013.09.05 12:11:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Implement collision damage for just one day so we can all sit cloaked on the Jita undock and watch the mayhem.
- by Devon Weeks - at 2013.08.30 11:27:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Devon Weeks wrote: Quote: The Deimos is the beast we've made it out to be. You can't kill it with a kiting ship. You most certainly can, and it's being done every morning on the test server. Go try it. The Test ...
- by Devon Weeks - at 2013.08.27 03:28:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: The Deimos is the beast we've made it out to be. You can't kill it with a kiting ship. You most certainly can, and it's being done every morning on the test server. Go try it.
- by Devon Weeks - at 2013.08.27 01:41:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: And that is where the whole thing breaks down.-á- Sacrilege got the sensors but no tank and no capacitor (+0.2 is a kick in the groin) but got a bonus that will not help it in the vast majority of situations it will find itself in. It wi...
- by Devon Weeks - at 2013.08.26 16:48:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: Not my standard. Not my idea. Not my universal terms.Read the opening three paragraphs in the original post .. thought I made it abundantly clear as what I was alluding to. Really? Because in the first three paragraphs, I see Rise say...
- by Devon Weeks - at 2013.08.26 14:53:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: I want the HACs to meet a common standard as Rise went out of his way to explain Could you expand on that? What is this standard? Can you define it concrete terms? It is difficult to have an exchange when we only understand your idea ...
- by Devon Weeks - at 2013.08.26 11:24:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Quote: I like it, but why is the Diemos(t) loosing tank? It didn't. It gained tank, quite a bit, actually. The original post was one that had it pushed almost exclusively into shield kiting. That was changed. The update is posted now and has...
- by Devon Weeks - at 2013.08.26 07:39:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Onictus wrote: Mournful Conciousness wrote: Onictus wrote: You don't fly T3s much do you? Yes, we use them all the time. We have no choice because the wormhole arms race has settled on these ships as the optimal ...
- by Devon Weeks - at 2013.08.24 18:18:00
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